axe

apollo space academy

This four-phased gamified activity hub, competition leaderboard, and social campaign was developed for the launch of Axe Apollo and a was a part of a larger global campaign, that promised to send a select few winners to space. The engagement focused, six month Axe Apollo Space Academy program, allowed fans to go head to head for weekly prizes and leaderboard dominance.

my roles

digital strategy . social strategy . art direction . illustration . UX . UI . IxD . game level design

noteworthy

facebook studio awards nominee
art directors club nominee
global campaign went on to win numerous awards

Buzz Aldrin
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Case studies.

Work archive

Highlights from earlier chapters of my journey. A collection of past work that helped shape the path forward. Feel free to explore.